There are 29 repositories under unity3d-framework topic.
Godot/Unity3D System Design Architecture
Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。
The solution that allows unity games to update in runtime. 使Unity开发的游戏支持热更新的解决方案。
Unity HTFramework, a rapid development framework of client based on Unity.
🚀Actors is a framework empowering developers to make better games faster on Unity.
CosmosFramework is a medium-lightweight plug-in Unity development framework . Has a rich Unity method extensions and toolchain. async/await syntax support, multi-network channel support.Long term support for this project
Knight is a game framework based on Unity3D engine. It includes a complete assetbundle manager, a c# hotfix module based on hybridclr, and a UI module based on MVMC, and other basic functions support.
A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awesome!
The OxGFrame is a framework based on Unity for accelerating game development. Supports multi-platform Win, OSX, Android, iOS, WebGL.
A framework for creating an arcade inspired physics system for vehicles in Unity
A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.
Architecture-agnostic code and tools to make Unity based games.
Demo of Streaming Binary Data format in a Unity Application for Streaming Maps in realtime
Enigma Core for Unity - is a useful set of tools and extensions to speedup development of core Unity applications. This code is shared between all my projects and it is in active update and improvement.
MultiGame is a tool for rapid development in Unity
Example Project for yaSingleton. A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.
A micro-kernel game framework with dependency injection and event-driven communication.
Chirp Logging Framework is designed to make handling console logs much easier, add context and extend the default functions added by Unity's Debug.Log classes.
Fast and Simple Script for Unity Game Engine
Scritable Object Variables and Custom Attributes.
(Deprecated) Framework to write high performant multi-threaded code in Unity3D (compatible with jobs) with the possibility of having an ECS pattern, still in heavy work.
Unity Simple Save System
分布式Entity游戏框架
Convenience math functions for common operations I use.
A bunch of solutions and ideas for Unity3d
All in one repo, includes: Kernel, Designer, Architect, MVVM, ECS
An Unreal Engine inspired framework for Unity. Initially made to help me understand the inner workings of Unreal Engine, it turned into a package I wanted to use in my other games. It's partially intrusive nature keeps the framework balanced between Unreal Engine's structure and Unity's open endedness
A Unity2D framework used to help create games totally runtime generated