There are 1 repository under gameai topic.
[NeurIPS 2022] PerfectDou: Dominating DouDizhu with Perfect Information Distillation
游戏AI的顶会论文总结与分类~还有游戏AI的基础问题与算法讨论。game AI paper list~
Develop a 3D interactive graphics rendering engine
Created in Unity 5 for the purposes of learning AI techniques. Features behaviour trees and A* pathfinding.
This repository comprises the source codes for the tutorial to implement mazes in Unity2D by applying the backtracking algorithm with an explicit stack.
Explore foundational AI concepts through the Pac-Man projects, designed for UC Berkeley's CS 188 course. Implement search algorithms, multi-agent strategies, and reinforcement learning techniques in Python, emphasizing real-world applications. Engage in the Eutopia Pac-Man contest for a multiplayer capture-the-flag challenge
Multithread version of behaviac. 多线程版本的behaviac
This is a simple Pacman game created in python that runs on the terminal
Scratch Game : Aero Ten Space shooter game จากข่าวดังเกี่ยวกับการพบเจอ alien สู่การทำเป็นเกมเกี่ยวกับเรื่องราวการออกไปผจญภัยสู้กับเหล่า alien ที่มาบุกโลก ณ อวกาศ เป็นเกมเดินหน้ายิงเหล่า minions ที่เจอมาเรื่อย ๆ เพื่ออัพเกรดอาวุธ เพื่อเผชิญหน้ากับเหล่า Boss หลากหลายตัวที่มาหร้อมกับการโจมตีหลากหลายรูปแบบ
This Python project implements a classic Tic Tac Toe game using object-oriented programming principles. The game provides a console-based interface where players can take turns against an AI opponent.
2D top-down "Field of View" AI sensor tool (standalone version)
Created the Ai's for the Pacman ghosts for GameAI using Dr. Horne's framework
A Path Smoothing algorithm for game AI
A game created for the 2021 Game Jam with the given theme of "Gender Equality". The game follows a gender neutral character Alex as they go about their day, playing different mini-games to perform tasks. As the day progresses, hints are given to the user about the gender of their character until it is finally revealed at the end. The game makes use of two different path finding algorithms created from scratch as well as some backend character generation.
Battlesnake 2019 AI written in NodeJS.
Research On Utility AI In Game Development
A fresh take on the classic tower defense game and AI to play it. Made in Python.
Small university project which goal is simulating a believable behaviour for two opposing flocks of pedestrians trying to cross a street.
Game AI, front end player and game logic for Hive (https://www.gen42.com/games/hive)
Tak implementation with AI and factor explorer/experimenter. https://en.wikipedia.org/wiki/Tak_(game)
Neuroevolution helping Flappy learn to fly.
A real-time Mario game-playing AI built on a custom Deep Q-Network.
Learning go and recreating a school lab i did in game artificial intelligence for my algorithms and data structures course. Originally made in java