Vladislav Kantaev (Delt06)

Delt06

Geek Repo

Company:Sperasoft

Location:Belgrade, Serbia

Home Page:https://deltation.tatar/

Github PK Tool:Github PK Tool

Vladislav Kantaev's repositories

toon-rp

🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.

Language:C#License:MITStargazers:415Issues:15Issues:204

urp-toon-shader

🌔 Toon shader for Unity's Universal Render Pipeline.

Language:ShaderLabLicense:MITStargazers:377Issues:14Issues:43

di-framework

↗ A Dependency Injection framework for Unity game engine.

Language:C#License:MITStargazers:38Issues:6Issues:42

unity-graphics

A collection of URP shaders and render features.

Language:ShaderLabLicense:MITStargazers:38Issues:2Issues:2

dx12-renderer

A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.

voxel-terrain

🧱Minecraft-like voxel world made with Unity.

Language:C#License:MITStargazers:22Issues:4Issues:1

unity-pcf-poisson

PCF (Percentage Closer Filtering) via Poisson sampling for Unity and Universal Render Pipeline.

urp-toon-shader-cyberpunk-demo

A small scene showcasing some of the capabilities of URP Toon Shader.

License:MITStargazers:5Issues:2Issues:0

leo-ecs-extensions

Advanced Unity integration for LeoECS (Lite).

Language:C#License:MITStargazers:4Issues:3Issues:17

leo-ecs-mirror-pong

An implementation of Pong using Mirror Networking and LeoECS Lite.

fp-roguelike

A mobile first-person roguelike game with turn-based combat and procedurally generated levels.

urp-toon-shader-custom

A collection of custom shaders made with URP Toon Shader.

Language:ShaderLabLicense:MITStargazers:2Issues:0Issues:0

di-systems

An extension to DI Framework that allows defining a specific order of execution for gameplay systems.

Language:C#License:MITStargazers:1Issues:2Issues:0

opaque-texture-shaders

A collection of Unity shaders relying on Opaque Texture.

Language:ShaderLabStargazers:1Issues:2Issues:0

persistence

A library for saving player's progress in Unity.

Language:C#License:MITStargazers:1Issues:3Issues:4
Language:C#Stargazers:1Issues:0Issues:0

animation-texture-baking

An editor utility and a shader for animation texture baking (VAT).

Language:ShaderLabStargazers:0Issues:2Issues:1
Language:ShaderLabStargazers:0Issues:0Issues:0
Language:C#Stargazers:0Issues:0Issues:0
Stargazers:0Issues:3Issues:0

di-cheats

A cheat system for DI Framework.

Language:ShaderLabLicense:MITStargazers:0Issues:2Issues:0

DirectXMesh

DirectXMesh geometry processing library

Language:C++License:MITStargazers:0Issues:0Issues:0
Language:CStargazers:0Issues:0Issues:0
Language:C#Stargazers:0Issues:0Issues:0
Language:C#Stargazers:0Issues:0Issues:0