Vladislav Kantaev's repositories
urp-toon-shader
🌔 Toon shader for Unity's Universal Render Pipeline.
di-framework
↗ A Dependency Injection framework for Unity game engine.
unity-graphics
A collection of URP shaders and render features.
dx12-renderer
A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.
voxel-terrain
🧱Minecraft-like voxel world made with Unity.
unity-pcf-poisson
PCF (Percentage Closer Filtering) via Poisson sampling for Unity and Universal Render Pipeline.
urp-toon-shader-cyberpunk-demo
A small scene showcasing some of the capabilities of URP Toon Shader.
leo-ecs-extensions
Advanced Unity integration for LeoECS (Lite).
leo-ecs-mirror-pong
An implementation of Pong using Mirror Networking and LeoECS Lite.
fp-roguelike
A mobile first-person roguelike game with turn-based combat and procedurally generated levels.
urp-toon-shader-custom
A collection of custom shaders made with URP Toon Shader.
di-systems
An extension to DI Framework that allows defining a specific order of execution for gameplay systems.
opaque-texture-shaders
A collection of Unity shaders relying on Opaque Texture.
persistence
A library for saving player's progress in Unity.
animation-texture-baking
An editor utility and a shader for animation texture baking (VAT).
DirectXMesh
DirectXMesh geometry processing library