There are 13 repositories under roguelike-game topic.
一个用于快速编写游戏脚本的Python框架,适用于诸如明日方舟等各种平台的游戏
A JavaScript procedural generator for Mazes, Terrains, and Biomes. Designed for game developers and professional hobbyists, Labyrinthos.js offers a very simple-to-use API for crafting complex, customizable landscapes
the unRogueEngine
Remastered and enhanced version of the classic roguelike game NetHack
PixelGame, 传说骑士,RogueLike 像素地牢游戏 (Unity2D 制作)
An ascii and/or pixelart roguelike.
List of mods from the game Pixel Dungeon
Experimental features and improvements applied to NetHack 3.7-dev
An ASCII "roguelike" MMORPG / MUD written in rust (barebones).
GitHub clone of RL Tiles (graphical tileset for Roguelike games) + JSON metadata + selector
Remake of classical roguelike game Ragnarok (Valhalla). Game story is based on scandinavian mythology and sagas. Graphical interface: tile-based graphics and isometric view.
A turn-based Roguelike game made with Godot engine.
Trollhunter is a single-player roguelike game. Far away in an uncharted region of the Earth land Elvion lies surrounded by mountains. In the center of this land there is a village named Dork. It's people are in grave danger as the Troll King and his armies are marching to lay waste on all of its inhabitants...
C++ / OpenGL / SDL, popular dungeon game
An erotic roguelike, basically.
Survival roguelike game with huge world generation.
A roguelike game built with React and TypeScript.
Moria: a roguelike Dungeon Crawler game | Umoria - now with COLOR!
A Roguelike Template Project and Library for Unity
:crossed_swords::keyboard: R package: a tile-based roguelike toy for R's console, featuring procedural dungeons and enemy pathfinding
A pygame-based roguelike adventure (like Zelda) with storyline, music, puzzles, etc.
[PoC] Top-down 2D roguelike game, developed using the libGDX framework.
RAWIG (Roguelike Architecture, Written In Go) is ready to modify and expand roguelike architecture.
CS Senior Comprehensive Project - Procedurally Generated Dungeons. This final comprehensive project can be best described as a Minimum Viable Product of a roguelike game developed in the Unity Engine with C#. The game contains a procedural generation algorithm with lock-and-key puzzle elements to obscure the player's path to the final boss.
My Generic Roguelike