There are 1 repository under arnold topic.
White paper describing the Autodesk Standard Surface shader.
OpenWalter is a suite of USD plugins for Arnold, Houdini, Katana, Maya and USD
Arnold Interface-compatible display driver and Nuke plugin for direct rendering into the Nuke interface.
The digital watermark for image and pdf.
A plugin base toolset for surfacing and look dev, based on my own tools, for maya, katana, painter, mari, renderman, and nuke
Easily copy shading nodes from Maya to Katana
Houdini Python Shelf tool for Converting Shaders within Houdini using JSON
The Tools translate Material Network Nodes to MaterialX file and assign and edit MaterialX file into scene with Arnold Operator.
Daz Studio to Houdini Processing Tools (with Arnold)
Multichannel Nuke plugins
Polynomial optics to Arnold. Camera shader with high-order aberrations, including bidirectional filter that adaptively samples out-of-focus highlights.
Custom API wrapper for popular render engines in Cinema 4D.
Easily copy shading nodes from Maya to Katana (add Arnold 5)
A free toolkit in python for managing lighting in Maya.
Daz Studio FBX to Houdini Helper Tool Supports Arnold and Redshift
Tractor API extension for authoring reusable task hierarchies.
A Texture converter for VRay for C4D and C4DtoA
:flashlight: Playing around with OSL shaders
A Shotgun Toolkit app to render in Houdini with the Arnold render engine and Deadline.
Automatic Texture File Assigner (for Maya and Arnold's aiStandardSurface)
A collection of tools developed for use in Maya
A collection of tools for Gaffer.
:hourglass: Predicting render times for Arnold renderer scenes
Texture Connector is a tool for Autodesk Maya that automates the assignment and connection of textures to materials.
Tool to export Clarisse's scatterer point clouds data to arnold's .ass format
DCC Render Status