There are 0 repository under sphere-surface topic.
Ray tracing is a rendering technique for generating an image by tracing the path of light.
Function to generate almost uniformly points on a sphere
Tensorflow implementation of least squares approximation onto spherical harmonics basis.
Simple real-time raytracing demo running as a fragment shader on the computer's graphics card.
Simple raytracer developed over the course of a weekend.
An algorithm using edge attribution and bilateral scanning to generate spherical raster Voronoi diagrams
Python code for near-uniform sampling of N-dimensional spheres
A simulator for populations living and sharing resources on a (spherical) map
Typescript library for calculations on a sphere surface with both decimal degrees (DD) or degrees minutes seconds (DMS) coordinates.
Implementation of a random distribution of points at the surface of an sphere with arbitrary radius.
equal distance distribution of vertexes on a sphere
Did you ever wonder how to procedurally generate landscapes on spheres? Well, let me show you!