There are 3 repositories under particlesystem topic.
Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime
C# OpenGL Particle Simulation, GPU accelerated
A collection of custom shaders for Unity particle system (Shuriken).
Box2D/LiquidFun Library for Processing.
Advanced particle system on GMS 2.3+ structures
Amazing Drawing App With Particles.
In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides with.
This repo simulates some particle systems using openGL and cuda.
This project contains a set of eight particle effects for use in Unity projects.
Fast SIMD accelerated particle system in .net
A sample implementation of a ParticleSystem to provide basic special effects like rain, wind, snow, etc...
Mouse trailing effects using canvas in html5 and javaScript
This project for Simulation Tusnami phomenene.
3D Particle-System for Pragyan'20 Main Android App written with OpenGl-ES.
Processing sketches developed for the interactive installation "AFU", exhibited in Athens, Greece (2012)
A simulation of Particle System developed using **Angular 4**.
PinWheelWidget,it base two widget: the simplification CircleProgressBar and ParticleSystem.
A bunch of explorations of "Particle Life"; emergent behavior in a particle system
A Unity3D covid particle system simulation for my sophomore year bachelor's oscillation & particle system course
UnityのParticleSystemをメソッドチェーンで編集できる拡張メソッド群を提供するライブラリ
This is a large game project that was done during a course in school. We were a total of 9 people who participated in this project.
Low-poly 3D game prototype in Unity 2020.3
Simple Vue component for generating animated particles
My Processing project trying to replicate the particle system that showed complex behaviour as a result of simple rules in https://www.nature.com/articles/srep37969
Visualizing the relationship between the wind, sand, and a flag
2D Particle & Convex Hull & Text Generation Experiment for 'Plastic Sarira.
PartySystem is a particle system renderer for WebGL2.
A GLSL-heavy particle engine for THREE.js. Originally based on Stemkoski's great particle engine (see README)
routine in python to compute the solids fraction