Krzysztof Szenk's repositories
GPU-particle-system
2M particles system done with OpenGL 4.5 (mainly the power of compute shader)
IrrlichtBAW
Build A World fork of Irrlicht
bbs-first-raytracer
Files in 3rdparty/glsl are taken from Nabla engine
Language:C++000
directx-vs-templates
Direct3D Visual Studio Templates
Language:CMIT000
EndlessRunner
A simple game created in my FHL graphics library
SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.