Krzysztof Szenk's repositories

GPU-particle-system

2M particles system done with OpenGL 4.5 (mainly the power of compute shader)

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IrrlichtBAW

Build A World fork of Irrlicht

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fhl

C++11/14 and modern OpenGL graphics library designed for 2.5D games

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bbs-first-raytracer

Files in 3rdparty/glsl are taken from Nabla engine

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directx-vs-templates

Direct3D Visual Studio Templates

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EGL

EGL 1.5 implementation for Windows and X11 supporting OpenGL.

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EndlessRunner

A simple game created in my FHL graphics library

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fhl-old

(old, unused repo) C++11/14 and modern OpenGL graphics library designed for 2.5D games

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Nabla

OpenGL/OpenCL/CUDA/OptiX and soon OpenGL ES/Vulkan Modular Rendering Framework for PC/Linux and soon Android

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shaderc

A collection of tools, libraries, and tests for Vulkan shader compilation.

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Sparky

The Sparky engine!

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SPIRV-Cross

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

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Universe

A simple simulation of animals' life

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