There are 2 repositories under particle-simulation topic.
Particle accelleration with OpenGL 4.3, using the compute shader to calculate particle movement on graphics hardware.
An OpenGL GPU accelerated particle system using Compute shaders and Indirect rendering.
Implementation of curl noise for particles simulated on GPU with OpenGL
🦐🐟🦈 A framework for simulating millions of interacting Lagrangian particles (or microbes!) in a turbulent ocean.
The open framework for on-the-fly off-lattice kinetic Monte Carlo simulations.
spatialstats is collection of statistical tools and utility routines used to analyze the multi-scale structure of 2D and 3D spatial fields and particle distributions.
Java port of Brainxyz's Artificial Life, a simple program to simulate primitive Artificial Life using simple rules of attraction or repulsion among atom-like particles, producing complex self-organzing life-like patterns.
A bond-based peridynamics code written in pure Python
PySDM usage examples reproducing results from literature and depicting how to use PySDM from Python Jupyter notebooks
Simulation
Gnerates nodes and volumes from gmsh grid for nodal or particle simulations
A small python project showing the evolution of a system of gas particles as they cool to temperatures near 0 Kelvin.
1 000 000 particles at 60fps made in C++ using OpenGL build for WebAssembly WebGL2
An algorithm is presented for the rapid evaluation of the potential and force fields in systems involving large numbers of particles whose interactions are Coulombic or gravitational in nature.
A particle-effect, written in JavaScript using P5JS
10 000 000 particles simulation made in C++ with OpenGL
A 3D Interactive Particle Zen Garden in webGL
Primordial-Particle-System
A fun particle simulation sandbox written fully in TypeScript.
Particle Simulator
An ongoing research project to build a fully featured particle system
Particle simulation engine in OpenGL (JOGL)
A simple particle "simulator" game made with Processing.
This repository contains a simple particle physics simulation that demonstrates the behavior of particles with gravitational effects. The simulation is implemented using Pygame for visualization and PyOpenGL for rendering.
C#/Monogame particle prototype
The Rheoinformatic lab website
High-performance grasshopper plugin for simulating large number of particles using GPU acceleration.