Takuya Musha's repositories
NiagaraFluid
Fluid simulation(SPH) and water rendering in Unreal Engine 5 Niagara(GPU simulation stage)
UnrealVFXCollection
Collection of Unreal Engine 5 visual effects I made. the aim of this project is to cover "patterns of how to implement" , and it's an experiment in new mechanisms in Unreal Engine
NiagaraFlocking
Flocking simulation(Boids) in Unreal Engine 4 Niagara(GPU simulation stage)
NiagaraFractalTree
Fractal tree(Fibonacci tree) implementation in Unreal Engine 5 Niagara(GPU Simulation Stage).
ProceduralAlgorithms
Collection of procedural algorithm implementations in Unreal Engine 5 (C++ & Blueprints) Available in Blueprints(or C++) as a plugin
NiagaraGameOfLife
Game of life implementation in Unreal Engine 5 Niagara
CatmullRomSpline
Simple implementation of Catmull–Rom spline in Unity with mathematical description
NiagaraTrail
Trail emitter in Unreal Engine 5 Niagara
NiagaraMissile
Missile effect in Unreal Engine 4 Niagara. inspired by Itano Circus
NiagaraPictureParticle
Emit particles according to the color of the picture in Unreal Engine 4 Niagara.
KerasToUnityBarracudaExperiments
Keras(TensorFlow) model learning and port to Unity
KiraSticker
old kirakira(glitter) sticker effect in Unreal Engine 5
NierExplosion
Realtime explosion effect (NieR style) in Unreal Engine 4 (with Houdini and Embergen).
NiagaraImageVectorField
Texture based vector field in Unreal Engine 4 Niagara
PoissonDiskSampling
Poisson disk sampling plugin for Unreal Engine 5
CMakeTemplate_CPP
C++ CMake template (Win & macOS cross platform)
VulkanFish
Vulkan(Compute Shader + Instancing rendering) & C++ fish swarm, developed on macOS
GraphicsProt
GraphicsProt is a simple and straightforward graphics prototyping(programming) framework for C++ and Vulkan, featuring sample implementations.