There are 4 repositories under fluid-simulation-engine topic.
Fluid simulation engine for computer graphics applications
Self advection, external force and pressure solve to a velocity field represented by a MaC grid.
Phantom Smoothed Particle Hydrodynamics and Magnetohydrodynamics code
Real-time fluid simulation engine running on GPU with Vulkan
Various case-studies in Unity3D
Voxel-based fluid simulation engine for computer games
A 3D version of Jos Stam's famous fluid solver written in C using GLUT.
Real-time Position-Based Fluids in OpenCL, homework in Stanford's CS348C
The Shamrock Framework, an open-source, multi-GPU hydrodynamics framework for astrophysics. Scales seamlessly from laptops to exascale supercomputers, supporting SPH, AMR, and more.
fluid engine developed by using Swift and Metal which is fully speeding up by using Metal Compute Shader and Grand Central Dispatch
Fluid simulation engine for computer graphics applications, which is based on OpenVDB
This project is a WebGL Fluid Simulation that works with Desktop and Mobile. Shows Fluids on a 2D Canvas with the drag and drop of the mouse or pad.
It's a fluid simulation
Visualize fluid simulation result with graphics API
Nereus is a CUDA parallelized library for particle based fluid dynamics.
Fluid Simulation Application demonstrates simple 2D fluid mechanics implemented in c++ and OpenGL. Code is based on the Navier-Stokes equation
Project that specializes in fluids ;)