Antonio Espinosa Garcia's repositories
Cloth-Behaviour-Simulation
Cloth simulation plugin for Unity. It uses a mass spring physics aproach. Simple but fine.
Three-Hair
Hair card rendering demo for WebGL
WebGL-RealTimeFur-SEDDI
Real Time Fur rendering using Kajiya´s method for shading. Made in WebGL.
Greek-Level-AnimationDemo
Interactive level made in Unity HDRP that showcases custom Cloth physics implementations, animations and 3D designs.
Hair-Renderer
Strand-level hair renderer with different kinds of shading methods.
OpenGL-Renderer
OpenGL renderer showcasing all basic functionality to render 3D scenes.
CAPTURE-THE-FLAG
Simple multiplayer game to test my network programming skills. Made in Unity using Netcode.
Elastic-Behaviour-Simulation
Elastic solid simulation plugin for Unity. It uses a mass spring physics aproach. Simple but fine.
OpenGL-SimpleRenderer
Basic renderer using OpenGL I did some years ago. Perfect for learning purposes.
OpenGL-StarterPack
OpenGL-StarterPack (GLSP) is a lightweight open source OpenGL based framework that facilitates and speeds up project creation by offering a thin and flexible abstraction to the basic objects of the OpenGL API
Vulkan-Engine
C++ Vulkan based 3D Library
AEspinosaDev
Hello, its me, Tony !
Deferred-Shading
Simple deferred shading renderer
GameOfLife
The classic written in JavaScript for web
OGL_Spaceship_Game
Simple game made with a handmade game engine written in C++. It uses OGL for the rendering part. Perfect for learning the basics of C ++.
OIT-HairDemo-WebGL
WebGL Order Independent Tansparency Technique tailored for hair cards
Quadnoid
Just a game that uses the design fundamentals of Arkanoid and expands over it
VR-Shooter
VR playable experience tailor made for Oculus Quest 2
WebGL-Renderer
Simple WebGL basic renderer