There are 7 repositories under computer-animation topic.
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]
An end-to-end library for automatic character rigging, skinning, and blend shapes generation, as well as a visualization tool [SIGGRAPH 2021]
ALLSTEPS: Curriculum-driven Learning of Stepping Stone Skills (SCA 2020)
JVM Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Blender plugin used to animate a rig as if it were a puppet with the aid of an external Unity Client which analyzes and sends Leap Motion data
Projects and Resources on Physics (Physically) based animation
iOS FaceTrack for Maya allows you to use your iPhone X/XS/XS Max for facial motion capture for character animation in Autodesk's Maya.
[Onhold] Experimental high accurate spectral path and ray tracer.
Robust 3D Cloth Simulator
A thin abstraction layer to integrate Bullet and OpenSceneGraph
converter and viewer for custom animated 3d mesh format
A CUDA-accelerated SPH Fluid Simulator capable of simulating millions of particles in seconds
Unity 3D game developed in C# for my Computer Animation course
Computer Animation with Modern OpenGL
Physically Based Animation Library
Basic spline-following and quaternion rotation animation.
An interactive world coded from scratch in C++ using OpenGL.
Free form deformation using typescript
Implementation of a simple boiling module
2D Forward Kinematics implementation on a simple tree structure.
Simulation of different physical behavour in the field of Computer Animation
:running: Примеры компьютерной анимации.