There are 7 repositories under computer-animation topic.
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]
An end-to-end library for automatic character rigging, skinning, and blend shapes generation, as well as a visualization tool [SIGGRAPH 2021]
ALLSTEPS: Curriculum-driven Learning of Stepping Stone Skills (SCA 2020)
Blender plugin used to animate a rig as if it were a puppet with the aid of an external Unity Client which analyzes and sends Leap Motion data
JVM Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Projects and Resources on Physics (Physically) based animation
iOS FaceTrack for Maya allows you to use your iPhone X/XS/XS Max for facial motion capture for character animation in Autodesk's Maya.
[Onhold] Experimental high accurate spectral path and ray tracer.
Robust 3D Cloth Simulator
A thin abstraction layer to integrate Bullet and OpenSceneGraph
converter and viewer for custom animated 3d mesh format
A CUDA-accelerated SPH Fluid Simulator capable of simulating millions of particles in seconds
Unity 3D game developed in C# for my Computer Animation course
Physically Based Animation Library
Computer Animation with Modern OpenGL
Basic spline-following and quaternion rotation animation.
An interactive world coded from scratch in C++ using OpenGL.
Free form deformation using typescript
Implementation of a simple boiling module
2D Forward Kinematics implementation on a simple tree structure.
Simulation of different physical behavour in the field of Computer Animation
:running: Примеры компьютерной анимации.