There are 6 repositories under texture-generation topic.
Modular node graph based noise generation library using SIMD, C++17 and templates
🤖🖌️ Generate photo-realistic textures based on source images or (soon) PBR materials. Remix, remake, mashup! Useful if you want to create variations on a theme or elaborate on an existing texture.
A texture maker tool for Unity.
The sources for our intros up to and including Chaos Theory
Real-time procedural generation of maps, textures, terrain, planets and more!
Graph.ical, a procedural texture authoring application developed for PROCJAM 2018.
🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.
Generating procedural textures
A Unity script which transforms the histogram of textures to be gaussian for the purpose of variance-preserving blending as described by Deliot and Heitz (2019)
[WIP] - AI-Assisted Texture Generation Toolkit in Blender
A bundle of apps. Previously available as separate containers, now bundled into one.
Generate 3D meshes from 2D images and retexture them directly in Unity.
An extension of NeuS: when exporting the mesh, the color of the vertices will also be given
Qt-based GUI application for creating procedural textures on Windows, Linux and MacOS.
Training and evaluation of a texture representation network.
Material Designer Library by @lazzy07
Knowledge hub to share and learn the state-of-the-art developments in computer graphics.
Texture packer tool for automate creation material maps for game engines
This is an application designed for converting .d3dtx textures (Telltale Tool Textures), to standard .dds (Direct Draw Surface). It can also convert a .dds back into a .d3dtx for texture mods for a Telltale Tool Game.
Generates 3d noise texture
blender addon, make blender to realtime render workflow smooth
Reconstruct visual wood texture with semantic attention. Image Inpainting.
SFM, from Data collection to 3D model
Texture filtering using triangle summed area maps
Wanted to figure out my skin undertones
Image quilting algorithm for texture synthesis and transfer, described by Efros and Freeman (2001)
Source code for the 2006 windows 64K intro 'Southside Exploration' by Rob / Aardbei.
Implementation of the paper "Patch-Based Optimization for Image-Based Texture Mapping"
A texture generator for feature-point rich textures
A web application for generating Perlin Noise textures
convert equirectangular image (360° panorama) to cubemap images