There are 48 repositories under cellular-automata topic.
Probabilistic language based on pattern matching and constraint propagation, 153 examples
Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
A simple program to simulate artificial life using attraction/reuplsion forces between many particles
Agent-based modeling framework in Julia
:space_invader: JS library for simple biological simulations and cellular automata
Cellular Automaton 2D Liquid Simulator for Unity
PRVHASH - Pseudo-Random-Value Hash. Hash functions, PRNG with unlimited period, randomness extractor, and a glimpse into abyss. (inline C/C++) (Codename Gradilac/Градилак)
Generate your personal 8-bit avatars using Cellular Automata, a mathematical model that simulates life, survival, and extinction
In-browser falling-sand simulation game with over 500 elements and thousands of reactions.
A reproduction of growing neural cellular automata using PyTorch.
Cellular Automata Accelerated in JAX (Oral at ICLR 2025)
Official master repo (Git version)
a collection of cellular automata written in Haskell with Diagrams
Generate a voxel shader (for MagicaVoxel) from a custom CA rule
A Python Library for Conway's Game of Life
A computer in Conway's game of life
Generates a 2D animation of Rule 30 (or other rules) being fed into Conway's Game of Life.
The PLUS model integrates a rule mining framework based on Land Expansion Analysis Strategy (LEAS) and a CA model based on multi-type Random Patch Seeds (CARS), which was used to understand the drivers of land expansion and project landscape dynamics.
Evoplex is a fast, robust and extensible platform for developing agent-based models and multi-agent systems on networks. It's available for Windows, Linux and macOS.
Free hands-on course with the implementation (in Python) and description of several computational, mathematical and statistical algorithms.
Scalable computer implemented in the game of life.
Extended experiments of "Growing Neural Cellular Automata" https://distill.pub/2020/growing-ca/
Fast falling sand game made within Godot and utilizing GDExtension features
GUI for glider logic in Conway's game of life.
Using your GitHub Contribution Graph as a four-color Game of Life.
Predict and analyze cellular automata using convolutional neural networks
:game_die: Interactive Conway's Game of Life simulation written in Haxe
Code for "Learning Graph Cellular Automata" (NeurIPS 2021).
Generic cellular automaton plugin for bevy.