There are 0 repository under phong topic.
Explorable 3D Sierpinski tetrahedrons rendered using WebGL.
:red_circle: :lips: a (vanilla ) WebGL poc-study with Raymarching & Phong Shading.
A Vulkan-based 3-D graphics engine, written in Java
Phòng khám nội tổng hợp BSCK1 Nguyễn Chí Thành, Phone 0914678254, địa chỉ: đường 19/5 Khóm 4 Thị trấn Đầm Dơi, Huyện Đầm Dơi, Tỉnh Cà Mau
Implementing low level algorithms to plot pixels, draw lines (clipping), triangles, shapes and 3D objects (Z-buffer) in 5 rendering modes including Gouraud and Phong shading.
📐A lightweight raytracer using mathematical models
Custom format created using the FBX SDK.
A Simple Physics-ORienTed graphics engine based on OpenGL.
Phong shading visualisation in C# (WPF)
Model importer & exporter
Lịch phòng khám bác sĩ chuyên khoa 1 Nguyễn Chí Thành, phone 0914678254
The sample purpose is to use lookup table to speedup original GPU performance between different shading/texture methods
Simle Phong lighting model implementation.
Vulkan based 2d and 3d rendering system that supports some meshes
Phong-Labertian Testing in OpenGL
This article and code appeared in the March 1988 issue of BYTE. The code generates a phong-shaded beach ball image to demonstrate the improvements in rendering time a math coprocessor can make.
3D animation of waving flag and some static objects implemented using Python, PyGame, and OpenGL.
Graphical Computation of a shader in OpenGL. This is a comparison with two models of illumination: Phong and Gouraud. (UC, 2021)
This is a simple test in using the 2D primitive DrawPixel to simulate an illuminated sphere using Phong's model.
Application that implements computer graphics lighting algorithms and rasterization of files in Waveform format in C++
Siberian winter landscape for Course "Computer Graphics"