There are 2 repositories under anti-aliasing topic.
An anti-aliased Minecraft UI engine with Figma in mind.
A research-oriented version of the TAA implementation from Unity's post-processing stack
Set of efficient Bresenham rasterisers ported from Alois Zingl' code
Code Repository for Computer Graphics Theory and Sessional!
An implementation of AMD's FidelityFX Super Resolution for ReShade / SweetFX
ReShade motion TAA solution, far cheaper than the others.
Gluon implementation of anti-aliased CNNs
A small application demonstrating Shadows, Bump Mapping, Anti-Aliasing and a Quaternion Camera under DirectX 10
Generates images for the 3D antialiasing Godot 4 documentation
The original LaTeX, R, etc. scripts and media used for my Serious Statistics: The Aliasing Adventure article and presentation
OpenGL Playground repository for tracking my progress in learning OpenGL.
An Object Oriented Ray Tracer in C++
First-person roller coaster on the Lorenz Attractor using DirectX D3D11 with MSAA.
Demo of anti-aliasing by supersampling and lowpass filtering on simple lines.
Raytracing project with multi-threading, anti-aliasing and procedural textures.
Computer Graphics: Ray Tracing
Multimedia system: Video player with resampling, spatial and temporal aliasing effects. Focused on content-aware frame resizing(seam-carving)
🔤 Disables text anti-aliasing in the visual studio code editor.
基于webgl的一些渲染技术demo
A set of 6 assignments that I worked on for CSCI-580, 3D Graphics and Rendering at USC. These assignments combined make up for a small, basic graphics library.
A java code made for Image Processing discipline.
Uncover fundamental graphics techniques using GLUT in this repository. Users have the choice among four distinct programs, each highlighting a specific graphics technique or transformation, from anti-aliasing to complex transformations.