There are 7 repositories under lwjgl3 topic.
OpenGL/Vulkan Java 3D Engine
JNI based binding for Dear ImGui
Tutorial for the Lightweight Java Game Library (LWJGL) 3
Vulkan tutorial by Alexander Overvoorde ported to Java
Lwjglbook (a lwjgl tutorial) Chinese translation, 《用LWJGL3开发3D游戏》中文翻译
This is the official repository of mago-3d-tiler.
Thelema - 3D graphics engine, written in Kotlin. Based on sources of libGDX.
This is the project related to the OpenGL Game Engine Programming Series
Learning Modern 3D Graphics Programming with LWJGL 3 and JOML
A free, open source, Java game engine library built on top of LWJGL. Designed to act as a use-exactly-what-you-need, no-assumptions framework, WraithEngine is versatile enough to act as a library within other tools or projects, or a full fledged standalone game engine.
Book contents for the book "3D Game Development with LWJGL 3"
An anti-aliased Minecraft UI engine with Figma in mind.
Work in progress: a new visualization engine
A real time renderer based on Vulkan(LWJGL).
Sandbox survival game created with Light Engine (Development halted due to other projects)
A 2D-sidescrolling resource collection game - Now open sourced!
HelloWorld demo for LWJGL 3, compiled to native executable by GraalVM native-image utility.
Procedural Generation voxel game. A Minecraft Clone. Discontinued, check my other projects, you can still ask questions in issues.
A guide on how to setup Prism Launcher and Minecraft on FreeBSD.
Koin3D, a java port of Coin3D with LWJGL
A versatile library for loading 3-D assets into JMonkeyEngine (code has New BSD license)
Physically based shader created with OpenGL and java.
A simple helper library for use the Dear ImGui with jMonkeyEngine3. Currently supports LWJGL3 platform only.
A fun shooter game in space where you have to work with gravity , using LWJGL 3.
Converted to LokUtils (Deprecated)
A Vulkan-based 3-D graphics engine, written in Java