- git submodule update --init --recursive
- qmake
- make -j
- ./Criminowl
- Qt 5.9
- OpenGL 4.3
- Assimp
Physically based shading in GLSL using HDR image based lighting. Uses tesselation shaders for dynamic deformation of the geometry.
Physically based shading in GLSL using HDR image based lighting. Uses tesselation shaders for dynamic deformation of the geometry.