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A graffiti wall canvas where paints look like actual paints.
A native (no external libraries) golang 3D ray tracing renderer, that implements Ray intersection via the Phong-Reflection Model, Recursive Shape grouping with AABB optimizations and Constructive Solid Geometry, augmented with recursively defined Patterns, Perlin/Simplex noise algorihthms, and an efficient convex-hull/half-edge Delaunay Triangulation implementation
A sample program of the Phong reflection model in WebGL2.
Advanced Computer Graphics Assignments
Advanced Computer Graphics Assignments 4