Dylan Perdigão's repositories
RodrigoSobral2000
Brief presentation used on my profile page.
UC-Compiler
Compiler for the UC language, which is a subset of the C language according to the C99 standard. (UC, 2020)
AcademicusVestibus
Little game based on an adventure of a "Caloiro" at the University of Coimbra. The aim is buying the famous "Academicus Vestibus" earning coins with mini-games. (UC, 2020)
Algorithmic-Strategies-Problems
Some random problems were solved with algorithmic strategies to improve execution time complexity.
ImageRecognition
Image Recognition project. The final aim was implementing a "Where's Wally?" (EPFL, 2018)
RecognitionOfHumanActivitiesAndPosturalTransitions
Data analysis in the domains of time and frequency, using signals collected from mobile phone accelerometers in order to classify/identify the activity performed, corresponding to 12 different movements (UC, 2020)
SortingAlgorithms
Speed comparison between Shell Sort (which uses Insertion Sort) and Radix Sort (which uses Counting Sort)
SuperBikeGame
Bike Game with Physics Engine. (EPFL, 2018)
Taxonomy-for-Minority-Classes
Classification of minority class examples in Python with Heterogeneous Value Difference Metric (HVDM)
TreesDataStructures
Speed comparison between four data structures: Linked List, AVL Tree, RB Tree and Splay Tree (UC, 2020)
DEI-Travel-Manager
Implementation of a Travel Manager System, based on people preferences for Principles of Procedural Programming's project. (UC, 2019)
dylanperdigao.github.io
My personal website
Fair-Sustainable-CSNN
Fair 1D-Convolutional Spiking Neural Network for the Bank Account Fraud (BAF) dataset
Mini-Pokemon
Travail de Maturité - Dylan Perdigão - Lycée Denis-de-Rougemont (2017)
mslearn-ai900
Lab files for AI-900: Azure AI Fundamentals
OpenGL_Door
Graphical Computation of a door in OpenGL with different types of lighting and animations. (UC, 2020)
OpenGL_Shaders
Graphical Computation of a shader in OpenGL. This is a comparison with two models of illumination: Phong and Gouraud. (UC, 2021)
Reactive-Agent
We intend to implement an autonomous reactive agent. In this case, the robot called "D31" finds itself in an environment populated by obstacles and resources.
ThePomodoro
ShiftAppens Project 2021