Erik Anderson's repositories
esp32-sbc-fabgl-quick-start
A quick-start guide to setting up the PCEmulator example for the Olimex ESP32-SBC-FabGL
BASICA-Games
Small but classic collection of games from 1984.
MrSoxAndShoes
Config files for my GitHub profile.
000
phong-ball-shading
This article and code appeared in the March 1988 issue of BYTE. The code generates a phong-shaded beach ball image to demonstrate the improvements in rendering time a math coprocessor can make.