There are 6 repositories under sdl3 topic.
PlayStation 4 emulator for Windows, Linux and macOS written in C++
Minimal HowTo for building and using SDL3 on a variety of platforms, including mobile and web. Also includes SDL_mixer, SDL_Image, and SDL_ttf!
duilib界面库的改进版,支持Windows/Linux平台(基于SDL3),支持Skia渲染引擎(支持CPU/GPU),支持DPI感知,多语言动态切换,支持SVG,PNG,GIF,JPG,BMP,APNG,WEBP,ICO图片,支持GIF/WebP/APNG动画。
SDL3 in Swift
Reference standalone frontend for ClownMDEmu, a Sega Mega Drive/Sega Genesis emulator.
Support for Rich Text Format (.rtf) files with Simple Directmedia Layer.
A cgo-free SDL3 binding.
This is SDL3#, a C# wrapper for SDL3.
DarknessFX Zig templates, projects, programs, libs and tools.
Manually updated idiomatic C# wrapper API with automatic updated C# native bindings for SDL and extensions on the main branch for v3 (SDL3): https://github.com/libsdl-org/SDL
Re-implementation of Gamepad APIs such as XInput over SDL3 akin to Steam Input
Pascal Units for SDL3 (Simple DirectMedia Layer)
Rust | SDL-based standalone application that turns your desktop audio into awesome visuals.
Simple Directmedia Layer, 2.x / 3.x for AmigaOS 4. SDL3 is in "main" branch and SDL2 is in "SDL2" branch. SDL1 is in another repo (https://github.com/AmigaPorts/SDL-1.2).
Example of Embedded Swift with SDL3 on ESP32-P4, ESP32-C3, ESP32-C6
Crystal binding generator for raw SDL 3 methods
C++/Vulkan Game Engine
SDL for Delphi