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Skylicht Engine is C++ Game Engine based on Irrlicht 3D. And my goal is to create a high-performance and lightweight Game Framework that can seamlessly function on both web and mobile platforms. This framework will be available to everyone for free.
Rendring NEXRAD Data
V4D offers a way of writing graphical (on- and offscreen) high performance applications with OpenCV. It is light-weight and unencumbered by QT or GTK licenses. It features vector graphics using NanoVG a GUI based on ImGui and (on supported systems) OpenCL/OpenGL and OpenCL/VAAPI interoperability.
3D OpenGL Android Rendering Engine
A Simple Fireworks Particle Simulation using MushMachine
Plug-and-play 2D graphics C++ library built on top of OpenGL ES 3.0 API
Android Livewallpaper built with OpenGL which uses a random Lissajous figure to create smoothly changing Julia sets
Raspberry Pi 4 & 5 OpenGL support library so you can just dive in and write OpenGL code. Original code by The Cherno, linux modifications by Dave Axiom. Ras Pi modifications made by rstagers
OpenGL ES 3.0 Programming Guide Sample Code(OpenGL ES 3.0 编程指南)