There are 2 repositories under enet topic.
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Nazara Engine is a cross-platform framework aimed at (but not limited to) real-time applications requiring audio, 2D and 3D real-time rendering, network and more.
Open "Minecraft-like" game with multiplayer support and Lua scripting support for the both client and server
.NET BMW and VAG Ediabas interpreter library
ENet: A Deep Neural Network Architecture for Real-Time Semantic Segmentation
ENet - A Neural Net Architecture for real time Semantic Segmentation
Ignorance utilizes the power of ENet to provide a reliable UDP networking transport for Mirror Networking.
BetterSpades, an Ace of Spades client targeted at low end systems (GL/ES 1.1). Runs on your grandmother's rig!
An Ace of Spades 0.75 server based on PySnip.
Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.
PyTorch implementation of over 30 realtime semantic segmentations models, e.g. BiSeNetv1, BiSeNetv2, CGNet, ContextNet, DABNet, DDRNet, EDANet, ENet, ERFNet, ESPNet, ESPNetv2, FastSCNN, ICNet, LEDNet, LinkNet, PP-LiteSeg, SegNet, ShelfNet, STDC, SwiftNet, and support knowledge distillation, distributed training etc.
A improved fork of ENet, a tried and true networking library. C, C++, C# compatible.
Semantic segmentation task for ADE20k & cityscapse dataset, based on several models.
Low-level dotnet network benchmark for UDP socket performance (.NET and Unity compatible)
Implementation of UNet by Tensorflow Lite. Semantic segmentation without using GPU with RaspberryPi + Python. In order to maximize the learning efficiency of the model, this learns only the "Person" class of VOC2012. And Comparison with ENet.
Pytorch implementation of "Learning Lightweight Lane Detection CNNs by Self Attention Distillation (ICCV 2019)"
Lots of semantic image segmentation implementations in Tensorflow/Keras
A open source 2D platformer being made in Godot 4 beta C#
A set of scripts / modules to kick start your C# Godot 3.x game.
Game Engine Framework for the D programming language
Using ENet-CSharp for a multiplayer setup with a Unity Client and .Net Core Server environment
PyTorch Lightning based training of Semantic Segmentation models
一个基于Enet的实现的冗余传输机制的网络库。Enet是一个基于UDP实现的,可靠传输网络库,并且维护了连接管理和流量控制。
Keeps time in sync between server and client.
Original Mafia2 Multiplayer modification
Pytorch to train ENet of Cityscapes datasets and CamVid datasets nicely