There are 1 repository under lucasarts topic.
Development content accidentally shipped on a certain early DOS CD-ROM game from 1993
swe1r-patcher enhances your "Star Wars Episode 1: Racer" (SWE1R) experience
Tools for Star Wars: Dark Forces assets.
Blender addon for games based on the LucasArts Sith game engine.
Reimplementation of the LucasArts Jones3D Game Engine that powers Indiana Jones and the Infernal Machine game
A collection of tools to work with files of the 1999 Game "Star Wars Episode 1: Racer"
A C#/.NET library for handling game assets of Star Wars Episode 1 Racer.
JavaScript adventure game engine broadly inspired by SCUMM.
Secret of Monkey Island - LeChuck's Theme (For Arduino Beeper or OPL3 synth chip)
Source code for Maniac Mansion Mania Episode 38: Rescue Mission. Made in Adventure Game Studio (AGS).
Maniac Mansion Mania-Starterpack.
Motor de aventura grafica + 2 aventuras, para MS-DOS, creado en 1998 en un 486 DX2 - Graphic adventure engine for MS-DOS, plus 2 adventures.
Rust-written CLI archiver and un-archiver for the LucasArts GOB file format.
Rust library for parsing and constructing archives of the LucasArts GOB format.
MAT16 is a texture converter for Jedi Knight: Dark Forces 2
The Thrillville Quarterly. A never quite quarterly, short-lived, publication about LucasArts
A Unity package that allows you to import, modify and re-export assets of the game Star Wars Episode I: Racer.
Source code for Maniac Mansion Mania Episode 41: Das neue Jugendschutzgesetz. Made in Adventure Game Studio (AGS).
Maniac Mansion Mania-Starterpack.
My tools for SCUMM (Script Creation Utility For Maniac Mansion).