Daniel Ilett's repositories
shaders-botw-grass
A Legend of Zelda: Breath of the Wild-style grass shader
portals-urp
A recreation of the Portals demo in Universal Render Pipeline.
shaders-botw-cel-shading
A cel shading effect based on the main shader from Breath of the Wild.
dither-transparency-urp
A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.
10-shaders
A repository for my '10 shaders in 10 minutes' project.
shaders-6grass
Six varied methods for drawing grass with a range of use cases.
shaders-impossible-geom
A shader project for Unity URP featuring impossible geometry shaders like those seen in the game Antichamber.
shaders-fullscreen-outlines
A post-processing shader to add thin outlines to objects in Unity URP via Shader Graph.
shaders-wall-cutout
A shader effect which cuts a hole in the wall to prevent an object being obstructed.
shaders-ice
An ice refraction shader made with Unity Shader Graph and URP.
shaders-snow-layers
A snow layer shader for Shader Graph and Universal Render Pipeline.
glitter-urp
A glitter effect made in Shader Graph for Unity URP.
shaders-gaussian-blur
A Gaussian blur post processing effect for Unity 2021 URP.
shaders-halftone
A halftone shader created with Shader Graph for use in the Universal Render Pipeline
decals-urp
A decal effect made using Shader Graph in URP.
ps1-affine-shader
A recreation of the PlayStation 1's affine texture mapping in Unity.
bytesize-refraction
A bytesize effect for simple glass-like refraction in Unity Shader Graph.
shaders-stealth-vision
A shader project which highlights objects in certain layers with a glowing 'stealth vision' effect.
sm64-painting-urp
A shader based on Super Mario 64's painting ripple effect.
shaders-botw-bomb
A shader and visual effect made in Unity to recreate the remote bomb from Zelda: Breath of the Wild.
shaders-stylised-shield
A stylised energy shield shader effect (with additional VFX).
shader-graph-basics-2022-3
A beginner crash course for Shader Graph in Unity 2022.3 and above.
shaders-octocamo
A recreation of Metal Gear Solid 4's Octocamo mechanic in Shader Graph & URP.
shaders-godot
A repository for Godot versions of many of my shaders.
shaders-stylised-lava
A stylised lava effect which uses a Voronoi pattern as its base.
shaders-terastal
A terastallize shader for Unity based on the Terastallizing game mechanic from Pokemon Scarlet and VIolet.
shaders-sketched
A repository for a sketch shader effect.
shaders-dither-transparency
A dithered transparency shader for Unity Shader Graph.
shaders-mgs-stealth
A repository for a Metal Gear Solid style stealth camo effect.