Daniel Ilett (daniel-ilett)

daniel-ilett

Geek Repo

Location:University of Warwick

Home Page:https://danielilett.com/

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Daniel Ilett's repositories

shaders-botw-grass

A Legend of Zelda: Breath of the Wild-style grass shader

Language:MathematicaLicense:MITStargazers:156Issues:4Issues:2

portals-urp

A recreation of the Portals demo in Universal Render Pipeline.

Language:C#License:MITStargazers:125Issues:5Issues:0

shaders-botw-cel-shading

A cel shading effect based on the main shader from Breath of the Wild.

Language:MathematicaLicense:MITStargazers:107Issues:4Issues:0

dither-transparency-urp

A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.

Language:MathematicaLicense:MITStargazers:95Issues:7Issues:0

10-shaders

A repository for my '10 shaders in 10 minutes' project.

Language:ShaderLabLicense:MITStargazers:77Issues:2Issues:1

shaders-6grass

Six varied methods for drawing grass with a range of use cases.

Language:C#License:MITStargazers:69Issues:1Issues:0

shaders-impossible-geom

A shader project for Unity URP featuring impossible geometry shaders like those seen in the game Antichamber.

Language:MathematicaLicense:MITStargazers:67Issues:3Issues:0

shaders-fullscreen-outlines

A post-processing shader to add thin outlines to objects in Unity URP via Shader Graph.

Language:C#License:MITStargazers:54Issues:2Issues:1

shaders-wall-cutout

A shader effect which cuts a hole in the wall to prevent an object being obstructed.

Language:MathematicaLicense:MITStargazers:35Issues:3Issues:1

shaders-ice

An ice refraction shader made with Unity Shader Graph and URP.

Language:MathematicaLicense:MITStargazers:31Issues:3Issues:0

shaders-snow-layers

A snow layer shader for Shader Graph and Universal Render Pipeline.

Language:MathematicaLicense:MITStargazers:31Issues:3Issues:0

glitter-urp

A glitter effect made in Shader Graph for Unity URP.

Language:MathematicaLicense:MITStargazers:28Issues:2Issues:0

shaders-gaussian-blur

A Gaussian blur post processing effect for Unity 2021 URP.

Language:MathematicaLicense:MITStargazers:28Issues:2Issues:1

shaders-halftone

A halftone shader created with Shader Graph for use in the Universal Render Pipeline

Language:MathematicaLicense:MITStargazers:27Issues:2Issues:0

decals-urp

A decal effect made using Shader Graph in URP.

Language:C#License:MITStargazers:26Issues:3Issues:1

ps1-affine-shader

A recreation of the PlayStation 1's affine texture mapping in Unity.

Language:MathematicaLicense:MITStargazers:21Issues:3Issues:1

bytesize-refraction

A bytesize effect for simple glass-like refraction in Unity Shader Graph.

Language:MathematicaLicense:MITStargazers:18Issues:2Issues:0

shaders-stealth-vision

A shader project which highlights objects in certain layers with a glowing 'stealth vision' effect.

Language:MathematicaLicense:MITStargazers:18Issues:3Issues:0

sm64-painting-urp

A shader based on Super Mario 64's painting ripple effect.

Language:MathematicaLicense:MITStargazers:18Issues:4Issues:0

shaders-botw-bomb

A shader and visual effect made in Unity to recreate the remote bomb from Zelda: Breath of the Wild.

Language:MathematicaLicense:MITStargazers:17Issues:2Issues:0

shaders-stylised-shield

A stylised energy shield shader effect (with additional VFX).

Language:MathematicaLicense:MITStargazers:17Issues:2Issues:0

shader-graph-basics-2022-3

A beginner crash course for Shader Graph in Unity 2022.3 and above.

Language:MathematicaLicense:MITStargazers:15Issues:1Issues:0

shaders-octocamo

A recreation of Metal Gear Solid 4's Octocamo mechanic in Shader Graph & URP.

Language:C#License:MITStargazers:14Issues:2Issues:0

shaders-godot

A repository for Godot versions of many of my shaders.

Language:GDScriptLicense:MITStargazers:11Issues:1Issues:0

shaders-stylised-lava

A stylised lava effect which uses a Voronoi pattern as its base.

Language:MathematicaLicense:MITStargazers:10Issues:1Issues:0
Language:MathematicaLicense:MITStargazers:8Issues:2Issues:0

shaders-terastal

A terastallize shader for Unity based on the Terastallizing game mechanic from Pokemon Scarlet and VIolet.

Language:MathematicaLicense:MITStargazers:7Issues:1Issues:0

shaders-sketched

A repository for a sketch shader effect.

Language:C#License:MITStargazers:6Issues:0Issues:0

shaders-dither-transparency

A dithered transparency shader for Unity Shader Graph.

Language:MathematicaLicense:MITStargazers:5Issues:1Issues:0

shaders-mgs-stealth

A repository for a Metal Gear Solid style stealth camo effect.

Language:ShaderLabLicense:MITStargazers:3Issues:1Issues:0