Nim is a statically typed, compiled, garbage-collected systems programming language.
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Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
Kaitai Struct: declarative language to generate binary data parsers in C++ / C# / Go / Java / JavaScript / Lua / Nim / Perl / PHP / Python / Ruby
Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
A fast, ergonomic and portable tensor library in Nim with a deep learning focus for CPU, GPU and embedded devices via OpenMP, Cuda and OpenCL backends
A curated list of awesome Nim frameworks, libraries, software and resources.
Cross-platform desktop GUI toolkit written in Nim
Tool for easily installing and managing multiple versions of the Nim programming language.
A curated list of awesome Nim frameworks, libraries and software. Inspired by other awesome lists.
Yet another implementation of computer language benchmarks game
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Nimbus: an Ethereum Execution Client for Resource-Restricted Devices
Naive performance comparison of a few programming languages (JavaScript, Kotlin, Rust, Swift, Nim, Python, Go, Haskell, D, C++, Java, C#, Object Pascal, Ada, Lua, Ruby)
Nim implementation of the Ethereum Beacon Chain
A collection of (relatively) harmless prank examples using the Windows API
PyTorch - Python + Nim
Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++