There are 1 repository under dx11 topic.
现代DX11系列教程:使用Windows SDK(C++)开发Direct3D 11.x
OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl
魔方游戏,包含DirectX9、DirectX11、JavaScript(WebGL)三种实现版本
An imgui window rendered on top of nvidia's overlay with animations
DX11 imgui cheat menu for CS:GO/CS2
Demonstrate interoperability between Unity Engine and CUDA
Simple sample code to play .mp4 videos within a DirectX11 application as GPU textures.
Improved version of XRay Engine 1.0 for STALKER Shadow of chernobyl, Join ESM-Engine! :)
The aulas of gatinhos ao mesmo tempo, um overview sobre graphics programming.
a directx11 demo for loading and rendering fbx format file which exported from 3ds-max
And empty version of my cheat framework
An imgui dx11 login interface base with XenForo/IPB authentication (DragonByte support)
:skull: :fire: :fireworks: Stockman är ett projekt för "Stort Spel" DV1544 av Grupp 4
A GFX drawing backend for Rust bindings for Nuklear 2D GUI library.
Miscellaneous real-time shaders for the Maya viewport.
A PowerShell script to adjust DirectX settings from DirectX 11 to DirectX 9, improving compatibility with certain applications or older systems within the GeForce Now environment.
Procedural Generated Terrain and L-Systems build in DX11
Intel VCE Threaded Rendering Demo for UE4
Portable C++17 libraries for video/real-time projects and games: window/renderers/filters/input, cpu/monitor info, io/encoders/json, math/search/sort, patterns, timers...
VVVV node for high performance playback of image stacks in dx11
A DX11 Compute shader Boid Flocking Particle simulation
Learning DX11 with @ChiliTomatoNoodle using Silk.NET on .NET 9.0
Fast implementation of CEF3/Chromium 69 for VVVV via ChromiumFX bindings.
A WIP C++ DX11 Minecraft clone
A simple introductory engine for learning. Based on DX11 pipeline and arranged with ECS.
simplified handling of 3d scenes and their transformation hierarchies in vvvv beta
a rudimentary attempt to port the xbox classic boot animation to dx11
This project(hex2d) aims to create a high-performance 2D renderer using OpenGL and DirectX 11, designed to simplify game development.