There are 12 repositories under texture-synthesis topic.
A procedural textures authoring and 3D model painting tool based on the Godot game engine
🎨 Example-based texture synthesis written in Rust 🦀
Suite of gimp plugins for texture synthesis
Texture synthesis from examples
🤖🖌️ Generate photo-realistic textures based on source images or (soon) PBR materials. Remix, remake, mashup! Useful if you want to create variations on a theme or elaborate on an existing texture.
Paint3D: Paint Anything 3D with Lighting-Less Texture Diffusion Models, a no lighting baked texture generative model
Official implementation of the paper Plan2Scene.
Code used for texture synthesis using GAN
Code for TileGAN: Synthesis of Large-Scale Non-Homogeneous Textures (SIGGRAPH 2019)
Code for the paper "Two-Stream Convolutional Networks for Dynamic Texture Synthesis". Presented at CVPR '18.
[SIGGRAPH 2023, TPAMI 2024] Code for NeRF-Texture: Texture Synthesis with Neural Radiance Fields
TF implementation of our CVPR 2021 paper: OSTeC: One-Shot Texture Completion
Pytorch code for ECCV'22 paper. ShAPO: Implicit Representations for Multi-Object Shape, Appearance and Pose Optimization
This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron
Learning a Neural 3D Texture Space from 2D Exemplars [CVPR 2020]
🎨 Houdini / PDG Plugin for Embark Studios' Example-based texture synthesis
Implementation of a 3D Face Generative Model
Adds support for hiding repeating texture patterns to Three.JS
Official Pytorch code for "Texture Reformer: Towards Fast and Universal Interactive Texture Transfer" (AAAI 2022)
Graph.ical, a procedural texture authoring application developed for PROCJAM 2018.
Fast image quilting simulation solver for the GeoStats.jl framework
EbSynth is hard to use... Lot's of turning videos into image sequences, resizing style images to fit the original frames, renaming the style images to be named like the original frame and lot's more. I didn't want to do that every single time so I just automated it. Kind of. And it's still a work in progress. But it does what it's supposed to do. Make using EbSynth easier... That's why it's called EzEb.
Semi-procedural textures using PPTBF (Point Process Texture Basis Functions).
Image Processing Term Project 2017.
A JavaScript procedural content generation tool
A Unity script which transforms the histogram of textures to be gaussian for the purpose of variance-preserving blending as described by Deliot and Heitz (2019)
Turing patterns simulation solver for the GeoStats.jl framework
Optimal deep texture generation and style transfer based on Eric Risser's paper