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Cocos2d-x is a suite of open-source, cross-platform, game-development tools used by millions of developers all over the world.
Cocos2d for iOS and OS X, built using Objective-C
cocos2d-x for JS
CocosBuilder, the visual editor for cocos2d
Contains different cocos2d-x samples
Creator plugin to support C++& Lua in cocos2d-x
JSBindings generator for C++
cocos2d command line tool
port cocos2d-x into c# based on XNA
Dependencies of cocos2d-x.
documentation of cocos2d-x
Extensions and utility classes for Cocos2D-iphone
Repository of original V1 and V2 of Cocos2D-iphone
Includes different samples to be used with cocos2d
Swift bindings for cocos2d-x
CCBReader for CocosBuilder
use CMake to build external 3rd party modules for cocos2d-x
GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.
For full history commit logs of cocos2d-x
The Objective-C flavoured version of migration-demo-x
Demonstrates -obj to -x project migration
The binary files for cocos2d-console
Dependencies of building cocos2d-x docs