Patrick McCarthy's repositories
NuGetForUnity
A NuGet Package Manager for Unity
UnityPSDLayoutTool
A tool used to import a Photoshop Documents (.psd files) into the Unity Game Engine. It can import each layer as separate textures, create Unity 4.3+ Sprites laid out in a scene, and generate an entire prefab with the layout.
UnityProceduralPrimitives
A set of helper scripts to procedurally generate 3D meshes.
UnityGPUNoise
A set of shaders to help perform various Noise functions on the GPU
UnityDynamicScripting
Allows for the use of C# code files as dynamic scripts compiled at runtime in Unity.
UnityExposer
A set of libraries used to expose the internal Unity code.
UnityMessageBus
A tutorial on using a message bus pattern in Unity
Battlestations
A video game conversion of the board game Battlestations
NuGetForUnityUpdater
A package that allows quick and easy updating of NuGet For Unity.
PipelineSamples
Sample projects for Pipeline, a data-driven, interactive, runtime editor of the entire DirectX 12 pipeline
dart-vapor
A game engine for the web, written in Dart. (Now obsolete and ported to TypeScript)
glitchenzo.github.io
My personal blog
ShaderBox.NET
A sandbox for shaders (in .NET using SharpDX)
SlackCleaner
A utility to delete messages matching a query in Slack.
SoftwareRasterizer
Experiments with software rasterizers
StarVagrant
A game