Patrick McCarthy's repositories

NuGetForUnity

A NuGet Package Manager for Unity

UnityPSDLayoutTool

A tool used to import a Photoshop Documents (.psd files) into the Unity Game Engine. It can import each layer as separate textures, create Unity 4.3+ Sprites laid out in a scene, and generate an entire prefab with the layout.

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UnityProceduralPrimitives

A set of helper scripts to procedurally generate 3D meshes.

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UnityGPUNoise

A set of shaders to help perform various Noise functions on the GPU

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UnityDynamicScripting

Allows for the use of C# code files as dynamic scripts compiled at runtime in Unity.

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UnityNPR

A testbed for non-photorealistic rendering in Unity.

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UnityExposer

A set of libraries used to expose the internal Unity code.

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UnityMessageBus

A tutorial on using a message bus pattern in Unity

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Battlestations

A video game conversion of the board game Battlestations

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NuGetForUnityUpdater

A package that allows quick and easy updating of NuGet For Unity.

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PipelineSamples

Sample projects for Pipeline, a data-driven, interactive, runtime editor of the entire DirectX 12 pipeline

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Vapor

A game engine for the web.

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Hayao

An artistic rendering testbed

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Cacophony

A simple but powerful HTML5 music player

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dart-vapor

A game engine for the web, written in Dart. (Now obsolete and ported to TypeScript)

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Fickle

An implementation of the Framework Class Library (FCL- Fickle) for TypeScript and JavaScript.

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glitchenzo.github.io

My personal blog

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NES.TS

An NES emulator for the web.

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Pong

Simple game of Pong to test the Vapor game engine.

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ShaderBox.NET

A sandbox for shaders (in .NET using SharpDX)

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SlackCleaner

A utility to delete messages matching a query in Slack.

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Snow

A simple but powerful video player for the web

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SoftwareRasterizer

Experiments with software rasterizers

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UltraRobo

A fast-paced FPS

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