There are 4 repositories under scriptableobject topic.
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
Sample project for Game Architecture with Scriptable Objects from Unite Austin 2017
Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy
A Unity dialogue system that features an easy to use drag and drop graph. ScriptableObject driven with the ability to write custom actions and conditions to create complex dialogue workflows.
A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.
A micro-framework for changing Unity 3D's Animator parameters with ScriptableObject(s). Designed to make going from custom scripts to Animator parameters easy. Works with 2D or 3D projects.
Learn how to create a ScriptableObject-based gun system from scratch for your game!
Database for scriptable objects in Unity using Odin Inspector
:ticket: A Simple UI Manager for rapid prototyping and ease of collaboration
An easy way to access data stated in excel (xlsx) files for Unity.
Adds the "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).
Visual Graph Editor based on Unity's Experimental GraphView
New Folder Wizard is an organizational tool for Unity for quickly importing and customizing your personal folder structure into every project. Save and reuse your templates. Templates are saved as ScriptableObjects and may be customized to your liking.
Dropdown for ScriptableObjects
Load Scriptable Objects via code
A free, scriptable object based fully modular local save system for Unity. Works on all platforms using Unity's standard JSON Utility. No third party JSON libraries needed.
Simple & Lightweight solution for managing configuration assets in Unity projects
A sample project designed to demonstrate advanced C# coding practices and architectural expertise in Unity. This showcase serves as a practical example of my ability to build scalable and maintainable gameplay systems using SOLID principles and key design patterns.
ScriptableObject based framework / scaffolding that facilitates loosely coupled communication and automatic update propagation between MonoBehaviour components.
Multi Select Dropdown for ScriptableObjects
A tool to download Notion databases into a Unity scriptable object for use in Unity projects. Handy for game data such as items, localization, skills and more!
A game-changer for indie game developers. This tool seamlessly transforms Excel data into Unity ScriptableObjects, simplifying database design and management. It’s an ideal solution for managing game statistics, enhancing your Unity game development process. Whether you’re crafting an RPG or exploring other genres, this tool is your ally.
Auto Preset enables scriptable configuration of assets from the Unity Editor without requiring any additional code.
A Unity package for building scalable game architecture.
Making a REST service using Node and Express to use with Unity
Access to android sensors for Unity
Example Project for yaSingleton. A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.
ScriptableObjects vs. Monobehaviours Study
Spell System for Unity, using scriptable objects to personalize objets.
⚙ Generic list for nested ScriptableObjects creation
ScriptableObject that automatically aggregates assets using AssetDatabase.FindAssets
Read-only SQLite database assets for Unity with ScriptedImporters for ".sqlite", ".sqlite2" and ".sqlite3" files