There are 9 repositories under gamedev-library topic.
A collection of open source c/c++ libraries for gamedev
(RPG maker) Create RPG-style or similar games more simply with Flame.
A continuation of the popular Artemis ECS framework
Linq-like extension functions for Arrays, Span<T>, and List<T> that are faster and allocate less.
UI system for MonoGame projects.
A Utility AI for C# and Unity
:triangular_ruler: An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC
A simple script for fracturing polygons. Also adds nice helper functions for polygons like calculateArea, triangulate, getRandomPointsInPolygon, getBoundingRect)
Provide a basic framework to build an Utility IA in Unity using the xNode editor of Siccity
Collection of helpful utilities we use in our Unity projects.
A C++17 framework for 2D games
An open source Delphi/Pascal game engine
ensy - A very simple Entity System for JavaScript
A simple and powerful entity component system (ECS) written in C++17
A wrapper script for Unity debug calls to use conditional attributes in order to avoid debug code being compiled into release builds.
Tracy profiler bindings/wrapper for the Odin programming language
Multimedia JavaScript framework
Library for loading Aseprite files. Directly reads binary Aseprite files and does not require you to export files to JSON.
Nodes, Culling & Entities for basic Scene Graphs in MonoGame.
Fast, reliable & non-intrusive message-oriented virtual network protocol for Java 6+.
A bridge between LDtk and DragonRuby
Archetypal ECS for F# and C#