There are 0 repository under clipping-algorithm topic.
Polygon Clipping and Offsetting - C++, C# and Delphi
Algorithms for Computer Graphics
Code Repository for Computer Graphics Theory and Sessional!
Image processing methods, algorithms and bitmap drawing recreated in C# Winforms. RIP MS Paint 1985 - 2017.
OneLoneCoder-Inspired In-Console 3D Graphics Engine
Stata program for clipping polyline and polygon shapefiles on a bounding box
This is a C++ project that uses Windows API and OpenGL to create a graphical user interface (GUI) for drawing and manipulating 2D shapes. The project implements various algorithms for line, circle, ellipse, curve, filling, and clipping operations. The user can interact with the window using mouse only, and can choose the shape color, filling quarte
A fast line clipping algorithm implemented in JavaScript
Graphics2D_Win32_Desktop_Project Simple Drawing Application Based on Mathematics and Problem Solving with C++
Visualise various Line Clipping Algorithms such as Mid-Point, Cohen Sutherland & Cyrus Beck
PixSoR - Pixel Software Renderer with Shader Emulation.
The fast line clipping algorithm that reduces the chances of clipping a single line segment multiple times, as may happen in the Cohen-Sutherland algorithm
An implementation of the Sutherland–Hodgman algorithm used for clipping polygons in C
Implementation of basic line drawing, clipping and polygon color filling algorithms.
Drawing algorithms for Computer graphics (Line - Circle - Ellipse - Curve - Clipping) using C++
All things in this repository are very important for a graphics course. If you are doing a graphics course, then these things are very essential for you.
Trabalho sobre Recorte desenvolvido durante a disciplina de Computação Gráfica 2015.2 do curso de Ciência da Computação da Universidade Federal de Roraima
Generates the Teesside Programming Club logo using Sutherland-Hodgman clipping.
2D Cohen Sutherland Line Clipping using Java
A complete repository of CSE3222 Computer Graphics Course . This repository covers various graphics algorithms.
Using OpenGL to create computed-aided graphics.
Rasterization application developed with Windows Forms.