StarsX / RayTracedGGX

Ray tracing sample using GGX reflection model, 1spp with spatial-temporal denoiser. Acceleration structure build uses async compute.

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RayTracedGGX

Ray tracing sample using GGX reflection model, 1spp with spatial-temporal denoiser. Acceleration structure build uses async compute.

RayTraceGGX result dragon

Hot keys:

[Space] pause/play animation

[V] switch spatial denoiser paths

Prerequisite: https://github.com/StarsX/XUSG

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Ray tracing sample using GGX reflection model, 1spp with spatial-temporal denoiser. Acceleration structure build uses async compute.


Languages

Language:C 80.2%Language:C++ 16.5%Language:HLSL 3.2%Language:Batchfile 0.0%