Lucas Arriesse (Game4all)

Game4all

Geek Repo

Company:ECE Paris.Lyon

Location:Lyon, France

Home Page:https://game4all.github.io/

Github PK Tool:Github PK Tool

Lucas Arriesse's repositories

vx_bevy

🧊 Voxel engine prototype made with the bevy game engine. Serves as a playground for experimenting with voxels, terrain generation, and bevy.

Language:RustLicense:MITStargazers:262Issues:14Issues:12

gamebosu

🕹 A custom ruleset for osu!lazer that adds a playable gameboy.

Language:C#License:GPL-3.0Stargazers:63Issues:4Issues:18

bevy_vox_mesh

A bevy engine plugin for loading magica voxel files directly in bevy as usable meshes.

Language:RustLicense:MITStargazers:31Issues:1Issues:8

unnamed-voxel-tracer

Voxel raytracer prototype written in Zig using OpenGL

Language:ZigLicense:MITStargazers:12Issues:1Issues:0

dustpile

🧪GPU accelerated falling sand sim in Zig

Language:ZigStargazers:10Issues:1Issues:0

brainz

Braaaaaaaaaaaaaaaaaaainnnnnss🧠🧟‍♂️🧟‍♂️

Language:ZigStargazers:3Issues:0Issues:0

poussiere

🧪 A basic falling sand game made with winit + pixels rust libraries

Language:RustStargazers:3Issues:1Issues:0

circles.NET

An asynchronous .NET Standard api wrapper for the osu! api

Language:C#License:UnlicenseStargazers:1Issues:0Issues:0

Emux

A custom fork of the Emux gameboy emulator for use within gamebosu!

Language:C#License:GPL-3.0Stargazers:0Issues:0Issues:0
Stargazers:0Issues:1Issues:0
Language:ZigStargazers:0Issues:1Issues:0

osu

rhythm is just a *click* away!

Language:C#License:MITStargazers:0Issues:1Issues:0

osu-framework

A game framework written with osu! in mind.

Language:C#License:MITStargazers:0Issues:0Issues:0

qmk_stuff

My QMK keymaps and other stuff

Language:CStargazers:0Issues:1Issues:0

zig-gamedev

Building game development ecosystem for @ziglang!

License:MITStargazers:0Issues:0Issues:0

zvox

Zig library to parse Magicavoxel .vox files

Language:ZigStargazers:0Issues:0Issues:0