Epic Games (EpicGames)

Epic Games

EpicGames

Geek Repo

Location:United States

Home Page:http://epicgames.com

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Epic Games's repositories

Signup

Information about signing up for a free Epic Games account, and getting access to UnrealEngine source code.

ThirdParty

Modifications to third party software used by UE4

Language:CStargazers:318Issues:137Issues:0

PixelStreamingInfrastructure

The official Pixel Streaming servers and frontend.

Language:TypeScriptLicense:MITStargazers:198Issues:17Issues:36
Language:MathematicaLicense:NOASSERTIONStargazers:169Issues:22Issues:19

DirectXShaderCompiler

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

Language:C++License:NOASSERTIONStargazers:144Issues:18Issues:0

ShaderConductor

ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

Language:C++License:MITStargazers:88Issues:13Issues:0

SPIRV-Cross

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

Language:GLSLLicense:Apache-2.0Stargazers:60Issues:10Issues:0
Language:C++License:Apache-2.0Stargazers:59Issues:16Issues:0

SPIRV-Reflect

SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

Language:CLicense:Apache-2.0Stargazers:14Issues:3Issues:0

include-what-you-use

A tool for use with clang to analyze #includes in C and C++ source files

Language:C++License:NOASSERTIONStargazers:4Issues:0Issues:0