Epic Games's repositories
ThirdParty
Modifications to third party software used by UE4
PixelStreamingInfrastructure
The official Pixel Streaming servers and frontend.
DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
ShaderConductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
SPIRV-Reflect
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
include-what-you-use
A tool for use with clang to analyze #includes in C and C++ source files