Epic Games's repositories
Modifications to third party software used by UE4
The official Pixel Streaming servers and frontend.
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
A tool for use with clang to analyze #includes in C and C++ source files