There are 11 repositories under xlua topic.
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
huatuo是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 Huatuo is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
An MVVM & Databinding framework that can use C# and Lua to develop games
Unity HTFramework, a rapid development framework of client to the unity.
基于xlua的MVVM框架,支持Addressables, 统一渲染管线等Unity新特性
基于xLua的全Lua热更新框架
一款提供各种主流技术方案的Unity手游框架。包含服务端、客户端等模块,采用C++、C#、Lua语言开发。(持续开发中,适合入门学习或参考)
Hot update solution for unity3d
KSFramework的xlua分支,已整合xlua和KEngin: https://github.com/mr-kelly/KSFramework/
[Notes&Example on Hotfix framework Xlua]腾讯车前辈的开源热更框架,个人注释以及新增案例
一个针对xLua简单的封装管理类,同时支持和XlsxToLua配合使用,在Mgr内部封装了对应的读取配置函数.
A framework allows you to do whatever you want with Lua.
本项目是基于XLua框架使用纯lua编写的打鸭子游戏,包含打鸭子核心玩法实现,移动端摇杆控制模块等元素。
TypeScriptToLua configured with bindings for X-Plane's XLUA system.