There are 12 repositories under xlua topic.
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
huatuo是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 Huatuo is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
Unity HTFramework, a rapid development framework of client based on Unity.
Unity前后端+管理端一体化解决方案-HybridCLR+YooAssets+LuBan+ProtoBuff+FairyGUI+DoTween+GameAnalytics+LitJson+UniTask+GameFramework+GeekServer+Admin.Net。
基于GameFramework框架衍生的一个Wolong (huatuo)热更框架,接入luban配表工具,项目里包含例子工程,可直接写项目!
基于xlua的MVVM框架,支持Addressables, 统一渲染管线等Unity新特性
ZLuA is a high-performance, rock-solid, and elegantly designed modern Lua solution for Unity, aggressively optimized for IL2CPP and .NET. zlua是一个高效、稳定、优雅的针为il2cpp和.net 极致优化 的现代Unity lua脚本方案。
[Unity Editor Tool] A front-end interface where you can create, edit, save and dynamically execute code snippets.
Hot update solution for unity3d
KSFramework的xlua分支,已整合xlua和KEngin: https://github.com/mr-kelly/KSFramework/
[Notes&Example on Hotfix framework Xlua]腾讯车前辈的开源热更框架,个人注释以及新增案例
一个针对xLua简单的封装管理类,同时支持和XlsxToLua配合使用,在Mgr内部封装了对应的读取配置函数.
A framework allows you to do whatever you want with Lua.
本项目是基于XLua框架使用纯lua编写的打鸭子游戏,包含打鸭子核心玩法实现,移动端摇杆控制模块等元素。
Lua string.pack/unpack implementation in C#, made primarily to assist the creation of private servers for Unity games with XLua backends.
Add ins for the excellent AW109SP produced by x-Trident
Encapsulates LuaBehaviour, enables visual component injection in the Inspector, supports automatic Lua script reloading during debugging, and allows runtime Lua script hot updates.