There are 2 repositories under narrative-design topic.
Design-agnostic node system for scripting game’s flow in Unreal Engine
small Unity editor tool that can automatically download and import Google Docs or Sheets (or anything with a URL) into your Unity project; perfect for collaborating with designers, writers, or translators
Combo of addons + template to create visual novels in Godot inspired by Ren'Py
A World Building Program
(BETA) An extension to the Flow plugin which introduces AI utilities including Blackboard and EQS.
Dialogue Scripting Language
StoryDB is a formalization of complex narrative events with an accompanying persistence store.
The Rhizomatic Library is a periodically updated Caves of Qud mod which adds books, scrolls, parchments, and other readable oddities to the game world.
A narrative flowchart from Earthbound(1994) game
dialogue engine for pygame compatible with the Yarn dialogue editor
Metro Madness is a game design project. The scripting is not as good as my recent projects (as it was one of my firsts Unity projects), but it is focused on the game design and finding a good ludonarrative harmony between the mechanics of the game and the message you want to share throught them.
A program to analyze crime and sports data in Philadelphia to determine if a correlation exists between whether a Philly team's win/loss to a given team has an effect on the city's violent crime rate. Conclusion--> If the Flyer's lose to the Redwings, stay out of Center City.
A YarnSpinner GDScript implementation for Godot 4 based on GDYarn that is able to parse and interpret scripts written in the Yarn language (pre Yarn 2.0.0).
The Gates of Vienna is a non-linear comedy about the 1683 Siege of Vienna.