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HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
The solution that allows unity games to update in runtime. 使Unity开发的游戏支持热更新的解决方案。
The OxGFrame is a framework based on Unity for accelerating game development. Supports multi-platform Win, OSX, Android, iOS, WebGL.
The flutter_dynamic is a library that create flutter application dynamic.
A toolkit providing dynamic ability for React Native App.
golang plugin framework for hot update
A react native code push server written in Go
React 沙盒 📦,可理解为 React 版的 eval() 。该沙盒运行机制可使基于 React 实现的小程序框架「如 Taro3 等」拥有 🚀 热更新能力。
a client SDK for updating React Native app(s) dynamically
How to use catlib for ilruntime component
hot update js code for nodejs server without restarting | 热更新node.js的js文件
A universal Webpack hot-module-replacement server for isomorphic coders.