There are 1 repository under unitask topic.
Unity前后端+管理端一体化解决方案-HybridCLR+YooAssets+LuBan+ProtoBuff+FairyGUI+DoTween+GameAnalytics+LitJson+UniTask+GameFramework+GeekServer+Admin.Net。
Solitaire card game made in Unity using MVP, dependency injection, reactive and asynchronous programming.
UnityGameFramework+FairyGUI+YooAsset+HybridCLR+Luban+UniTask
Unity3D 简单,开箱即用的商业游戏框架,集成了主流的开发工具。简化GameFramework,支持Addressable和AssetBundle,已完善打包工具和流程,支持网易pomelo网络协议。
StateMachine for UniTask. StateMachine Editor Included.
UniTask & IUniTaskAsyncEnumerable baseed pub/sub messaging. this is like the UniTask version of UniRx.MessageBroker.
中規模インディーゲーム開発用、Unity製フレームワーク。 非同期処理を土台とし、販売レベルのゲーム必須機能の提供が目標。
The fastest functional programming library for Unity – the easiest and quickest way to handle exceptions and null values.
Hands-on Example for UniRx, UniTask, Extenject. (Bonus: VContainer)
Modular Zenject-based Unity template with built-in architecture, services, — ready for mid-core or hybrid-casual projects.
C# Zero Allocation Functional programming for Unity powered by monad pipelines.
Example of using VContainer and its integration (UniRx, MessagePipe, etc...)
Pokemon Tactical Role Play is a 3D auto-battler and decision-making powered by Utility AI.
A simple Space Invaders clone made in Unity using MVP, dependency injection, reactive programming and Addressables.
Functional extensions for Unity
simple httpclient using unitask
Template for unity prototyping with Addressables
Async Functional Behavior Tree Design Pattern based on Unitask: simple, fast, debug-friendly, and memory-efficient async behavior tree in C#/Unity
ObjectPool for UniTask.
Template for unity on ECS
A Unity project template that contains installed and configured core official and popular third party packages to quickly start new projects.
A simple airplane shooter game demonstrating clean project architecture based on VContainer, UniTask and UniRx
Async StateMachine For Unity.
Test polygon for practice in new things
Samples of Pub/Sub Messaging for Unity.
A required tools for every Unturned Plugin Dev
A competitive drawing game in Unity, demonstrating a clean, scalable architecture with Zenject, UniTask, and AOP.
This is a plugin for static weaving code that integrates MethodBoundaryAspect.Fody into a Unity project using the Loxodon Framework!
Task/UniTask-based Main Thread dispatcher classes, no GameObjects involved
An extension formatters to support serialization of UniTask.AsyncReactiveProperty in MessagePack-CSharp.
⏰ Simple timer management demo based on MVVM using Zenject, UniRx, UniTask, etc...
A small Tweener for unity using UniTask.
A lightweight Unity package for managing asynchronous API requests using coroutines and IEnumerator. Seamlessly integrates with Unity's existing coroutine system.