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Implementations of programming design patterns in Unity with examples in C# when to use them.
c common functions library extracted from my open source project FastDFS. this library is very simple and stable. functions including: string, logger, chain, hash, socket, ini file reader, base64 encode / decode, url encode / decode, fast timer, skiplist, object pool etc. detail info please see the c header files.
:key:Elements of Reusable Object-Oriented Software:unlock:is a software engineering book describing software design patterns. The book's authors are Erich Gamma, Richard Helm, Ralph Johnson and John Vlissides with a foreword by Grady Booch.
Object Pooling for Unity
Collection of helpful utilities we use in our Unity projects.
Open-source plugin that helps reuse objects in UE5.5
Awesome runner, 3D endless runner game made in Unity
Unreal engine plugin providing an object pool packaged in a world subsystem for easy use.
Collection of useful classes for your .NET application (object pool, thread pool, async processing, queues, collections, multithreading primitives, etc.)
Vibur Object Pool - general-purpose concurrent Java object pool
High-performance, lock-free local and concurrent object memory pool with automated allocation, cleanup, and verification.
A Unity extension framework that includes features such as object pooling, scene routing, UI manager, binding view, and behavior trees.
a demo project using commons-pools and commons-net to interact with ftp server
#NVJOB Simple Pool. Pool for optimizing object loading. Unity Asset.
Prefab instance pool that is configurable in the Inspector, supports any engine Object type and is available as a serializable C# class, MonoBehaviour and ScriptableObject
Simple examples of object oriented design.
simple memory pool / thread safe / minimized context switching / Memory managed in 4 levels / Requirements(Windows xp~ / Visualstudio 2015)
Modular Object-Pooling Solution for Unity
Pool system in Unity. Create and manage your pools.
Fast, light weight, thread safe object pool
Simple and efficient implementation of a generic Object Pool in Go
Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor.
C++ implementation of an object pool pattern
Object Pooling for Unity - Easy to use
Yet another lock-free object pool, support `no_std`.
Used to easily create and manage instances of prefabs as pools of a given size, that saves having to utilize destroy and instantiate when wanting to use an instance of that prefab.
Easy to use Object Pool Manager