There are 5 repositories under pooling topic.
Puppeteer Pool, run a cluster of instances in parallel
PostgreSQL pooler with sharding, load balancing and failover support.
PoolFormer: MetaFormer Is Actually What You Need for Vision (CVPR 2022 Oral)
Reference python implementation of Chia pool operations for pool operators
Graph Classification with Graph Convolutional Networks in PyTorch (NeurIPS 2018 Workshop)
Attention over nodes in Graph Neural Networks using PyTorch (NeurIPS 2019)
Elixir queue! A simple, in-memory queue with worker pooling and rate limiting in Elixir.
🏊 Swimmer - An async task pooling and throttling utility for JS
Collection of helpful utilities we use in our Unity projects.
Database connection pool component library for Django
An asynchronous .NET Standard 2.0 library that allows you to lock based on a key (keyed semaphores), limiting concurrent threads sharing the same key to a specified number, with optional pooling for reducing memory allocations.
IJCAI‘23 Survey Track: Papers on Graph Pooling (GNN-Pooling)
[BMVC-20] Official PyTorch implementation of PPDet.
This repo contains the official implementation of ICCV 2023 paper "Keep It SimPool: Who Said Supervised Transformers Suffer from Attention Deficit?"
Secure TLS tunnel with pool of prepared upstream connections
The implementation of "Shape Adaptor: A Learnable Resizing Module" [ECCV 2020].
SoftPoolNet: Shape Descriptor for Point Cloud Completion and Classification - ECCV 2020 oral
Gowl is a process management and process monitoring tool at once. An infinite worker pool gives you the ability to control the pool and processes and monitor their status.
Core Framework for Unity
Various advanced tools built for Unreal Engine 4
UltimateSpawner is a simple spawn system created for Unity projects
Go library that wraps http.Client to provide seamless higher-level connection pooling features
Some basic C# tools for Unity3D.
Keras implementation of BlurPool layers described in "Making Convolutional Networks Shift-Invariant Again" (Zhang)
Resource pool implementation. It can be used to throttle expensive resources.
A thread-safe ByteBuffer pool that allows for the automatic reuse of ByteBuffers, which can be over 30x faster than having to allocate a new ByteBuffer when needed.
Gum is a collection of tools focusing mainly on game development with the goal of getting rid of the boilerplate code.