There are 2 repositories under unity-networking topic.
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Higher level implementation for LiteNetLib (https://github.com/RevenantX/LiteNetLib)
A Unity tutorial for Facepunch Steamworks C# Wrapper
XR Toolkit demos with Netcode For GameObjects
Use ENet as transport for UNET HLAPI
Sustenet is a networking solution built with Zig, formerly C#, for game engines like Unity3D, Godot, and Unreal Engine. The primary focus is on scaling by allowing multiple servers to work together.
Researching project looking into the possiblity of using a Unity application to send body pose information to remotely connected devices.
A Community Transport for Unity Netcode for GameObjects. Empower Multiplayer Games. Based on Websocket. Support WebGL. Use Azure Web PubSub service. Easy to deploy to Azure.
Chat system built on unity Netcode for GameObjects with command and voting support
A Unity3D Networking API in C#
Launch a Flask Server with Unity
Event based networking solution for Unity
Synchronize devices information in real time through Unity Networking.
Fast paced FPS shooter made in Unity with Photon. The main goal of this project was to learn how to make multiplayer games.
Use LiteNetLib as transport for UNET HLAPI
A 2D continuous physics engine with time traveling and branching meant to be a base for a game but discontinued.
"ZeLoot" brings a library that facilitates the use of websocket as a client a unity engine. the library comes as the function to solve the problem of {<!---raw (custom)--->} game server creation and also the easy implementation of the websocket in the unity project. The goal is to avoid using third party libraries and have a 100% raw websocket programming using the websocket project programming language library and C# library .net and the project is called "ZL WebSocket" or "ZL WebSocket L" or another more difficult and of little character "ZL WS / ZL WS L" which is a shorthand for "ZeLoot WebSocket Library".
A Unity library for connecting, sending, and receiving with the session-socket-server.
In Netcode, a common Manager that can handle the loading process of both Networked and Non-Networked scenes.
Unity Networking High Level API interacting with other assetstore packages
[Deprecated] Abstract overlay to facilitate the implementation of a communication protocol