There are 2 repositories under game-mechanics topic.
Master thesis: "Using Procedural Content Generation via Machine Learning as a Game Mechanic" with a prototype in Unreal Engine 4.22.
:video_game:A high school project where I attempted to create a Street Fighter game. This code had to be decompiled using http://www.javadecompilers.com/ as I could only find the executable file.
A 2d platform prototype
A prototype of card game mechanics.
Attraction and repellent behavior implementation with Unity
dicemechanicsim (DMS) tests game mechanics for Midnight Riders, the tabletop role-playing game (TTRPG)
This is a Sprint, Dash and ShakeCamera system made in C++.
Gridbased point-and-click movement system, which uses A* algorithm for navigation
A prototype for testing core game mechanics
Implementing Basic Concepts in Unity
Basic Tetris HTML Game
Minecraft plugin that lets you define regions where players can fight.
Personal project about game mechanics in Unreal Engine 4. 🕹 Currently, this project includes a zipline, first-person camera scanner ability and short-range teleport.
Custom game engine architecture and simple game mechanics utilizing OGRE framework.
A community-maintained collection of factory-recipes for SpaceXcalibur.
First game in Godot to learn the engine and create some game mechanics.
Configurable options to balance the power of the elytra.
Adds an economy system for easier trading between players.
Plays a sound to all players when someone dies! (17-23 sounds + their variants)
Allows you to store XP and repair your items more easily. (Multi brightness level interface)
Allows you to pick up chests and barrels!
Lets you easily send your coordinates in chat for others to come along! (+features)
A flocking algorithm with weighted behaviours.
Asignment for CS50, Week 0: Scratch
Lose a heart on death, get one upon eating an enchanted golden apple !
Game Mechanics and Game Theory Notes, Rulebooks for Games
I crafted seamless player controls, precise bullet mechanics, and dynamic alien movement patterns. Engineered an engaging user interface with captivating visuals and implemented a progressive difficulty system for intensified gameplay.
This is the So Long project from the 42 school curriculum. So Long is a simple 2D game where the player controls a character that must collect items and avoid enemies to win the game. The game is developed in a graphical environment using the MinilibX library.