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A remake of an OpenGL Project that I made for my Computer Graphics Course at Texas Wesleyan University, but using ModernGL, Python, and PyGame.
Video game that won 2nd Place at the FBLA Nationals 2022 in Computer Game and Stimulation Programming. Team members: Jonathan Lin, Matthew Xu, Hao Zheng
A Flocking Simulation project that was created during my Spring 2022 Semester at Texas Wesleyan University. Aims to simulate the natural phenomenon of flocking and how each individual agent would operate in an environment.
This is a Remake of the Senior Design Capstone that was created for the Spring Semester of 2022 at Texas Wesleyan University. I scaled down the Scope of the application, and the overall simulation focused on getting an AI Agent to Navigate a Maze to reach the location of a Goal in a Maze using Reinforcement Learning via the Q-Learning Algorithm.