There are 4 repositories under gameobject topic.
Unity HTFramework, a rapid development framework of client to the unity.
C++ 3D Engine developed during the Master's Degree in AAA Videogames Development.
RESTful-Unity aims to provides a simple RESTful HTTP server for Unity3d.
An easy-to-use Java library for making 2D games. Successor: https://www.github.com/sanj0/kopfkino
A C++14 Component-Based Game Object Model framework for developing videogames
Unity Modular system let's you create game object with procedural generated parts.
#NVJOB Simple Pool. Pool for optimizing object loading. Unity Asset.
Unity3d Prefab Editor
A gameplay scripting framework for the Unity Engine, written in C#.
C++ 3D Engine developed during the Master's Degree in AAA Videogames Development.
Display info (Name,Tag, Layer,Position,Rotation,Scale,etc.) of all active GameObjects in the scene.
Drag object in all axis even diagonally. Object will move from start to end position according to mouse position.
A quick way to create a MonoBehaviour as a child object that includes an Initialize method with or without arguments that are type-safe.
Essentials scripts for Unity
Unity click on models when using Vuforia
Free Tutorial unity supported Arabic language on Gameobject
A Tic-Tac-Toe Game Made with Unity
This package allows the scene view camera to be used as a mechanism for placing game objects.
Networking library for Unity GameObjects.
WoW modding tool for mass-generating gameobjects and their displayIDs quickly and easily.
Aspect-oriented programming for Unity GameObjects
Unity3D GameObject Select Manager
This Unity Template is a robust foundation for kickstarting projects in Unity, utilizing the GameObject/MonoBehaviour architecture. It offers an organized and detailed structure, making it a versatile solution for a variety of game development projects.
This package contains extensions for GameObject, Transform, Physics, Vector, Color, Collections and has linear converter for mathematical transformations.
Cumulative homeworks for Game Engine Foundations (CSC 591) at NC State, Fall '16. It involves making a working game engine with a monolithic game object model, networked architecture, events and scripting.
A basic ECS system, with SceneManagers, Scenes and GameObjects with their own Start and Update functions.
A basic javascript ECS system, with SceneManagers, Scenes and GameObjects with their own Start and Update functions.