There are 2 repositories under entity-component-architecture topic.
🚀Actors is a framework empowering developers to make better games faster on Unity.
FlyKo (Firefly for Kotlin) is a Kotlin multiplatform 2d Game high-level API and engine
Capstone Project: Tower Defense game which was written in Objective C and applied the Entity Component System architecture pattern
WIP - 2D game engine armed with GUI and entity component architecture
Another Haskell ECS
Simple entity-component-system library in TypeScript
Simple multi-core ECS system. Design to leverage a 21 century way of designing software. Speed, size, GPU, CPU all matters. Useful for games and any other type of realtime app.
Entity Component System for LUA.
Entity-component-system library for Clojure/ClojureScript