There are 2 repositories under flecs topic.
A fast entity component system (ECS) for C & C++
Minecraft game engine for massive custom events
Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.
Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)
A C# wrapper for flecs
ECS Survivors-like game. Repository for a blog series. Flecs framework for ECS and Raylib as a graphics and game library.
Zig build package and bindings for https://github.com/SanderMertens/flecs
This sample demonstrates usage of cr.h (https://github.com/fungos/cr) hot reload library
Using Jolt with Flecs & Dear ImGui 👀 to add game physics introspection to a raylib game, with pause and stepping for dev tools debugging 🐜.
Unigine-ECS is a blazing Fast and Lightweight ECS (Entity Component System). for Unigine Game Engine.
Arkanoid clone built in C++ with Raylib and flecs
Survivors-like game built using flecs, Raylib, C#
Rust ECS benchmark of common libraries
Prototyping build for SDL3, Vulkan, Flecs, triangle and cimgui to make it modules.
Raylib module has two type flecs module and lua script for testing builds.
High level wrapper around the flecs library.
Just a simple Input system in flecs and SDL2
Top-down 2D puzzle game written in C++ with raylib
I'm learning how to make a simple OpenGL Game Engine following learnopengl.com website + flecs. Sagardo means cider in Basque.
Comparison by example between different rust ecs libraries